Bonus movement speed increased to 50 / 60 / 70 / 80 (based on level)% from 40 / 50 / 60 / 80 (based on level)%.AP ratio increased to (+ 40% AP) from (+ 20% AP).New Effect: Minimum 15 damage to minions and monsters.AP ratio increased to (+ 3% per 100 AP) from 2 per 100.Base damage reduced to 3% of target's missing health from 5.AP ratio increased to 150% AP from 130% AP.Outgoing AP ratio increased to 20% AP from 10% AP.On-target cooldown increased to 5 seconds from 3.Bug Fix: Improved readability of PROJECT: Ekko's passive indicator rings.New Effect: If Ekko's blink-back takes him through Parallel Convergence, he will trigger the effect.New Effect: Heal is increased by 3% for every 1% of his maximum health lost over the last 4 seconds.Healing ratio changed to 60% AP from 20% (+ 6% per 100 AP) of health recently lost.New Effect: Radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko.AP ratio increased to 30% AP from 20% AP.Base damage changed to 30 − 140 (based on level) from 20 − 190 (based on level).Base mana regeneration increased to 7 from 6.Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.Bug Fix: Now properly applies Z-Drive Resonance on the return when Ekko is dead.Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead.Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.Bug Fix: Re-added audio for his recall.New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.New: Now has +10% bonus attack speed at level 1.Bug Fix: Is no longer missing VFX during his joke, taunt, dance, and death.Bug Fix: Hourglass and Chrono Blade are now better attached to his model during all of his animations.Bug Fix: Joke bat now remains a consistent size throughout the duration of the emote.Base attack damage increased to 58 from 55.Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.The shaved part of his hair has been extended to cover more of his forehead.Loading screen border is now uniquely colored per True Damage skin.Bug Fix: Only him and his allies can see his moonwalk animation.Damage against monsters reduced to 45 − 210 (based on level) (+ 120% AP) from 60 − 280 (based on level) (+ 160% AP).Damage against monsters reduced to 150% from 200%.New Effect: No longer auto acquires basic attack targets after landing while Phase Dive is active.Removed: Damage is no longer capped at 600 against monsters.Damage against monsters increased to 250% from 150%.Damage against monsters increased to 300% from 250%.Bug Fix: Updated the tooltip to include the additional damage dealt against jungle monsters.Bug Fix: Tooltip now shows and calculates with the proper AP ratio for the outgoing damage.Magic resistance growth increased to 2. Damage AP ratio increased to 175% AP from 150% AP.AP ratio increased to 90% AP from 80% AP.Bug Fix: No longer detonates in some instances when casting Chronobreak without actually travelling through the area with it.
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