![]() So why don't they fall through the floor? ![]() Pretty unreal, and it reminds me of that famous criticism of sci-fi episodes where people are out of phase with solid matter and able to walk through walls. I also get frustrated about the thickness of road being enough to stop many vehicles driving past it, which forces the unphysical solution of having road below the surface of the track the vehicle is on, and allowing it to move up through the track under hydraulics and lift a vehicle. It seems unfair when the very design of some levels forces you into exploits like adding ramps on a non-jump level. I had what I thought was a brilliant, cheap solution to the head-on collision of two buses, until it failed because a split joint without any hydraulics locked (didn't know that would happen) when I wanted it free to pivot. But I need a lot more lateral thinking ideas on the tougher levels. I tend to get frustrated by the game limitations, like on hydraulics only stretching or compressing up to 50% - er, why? Maybe when I've digested all these points I'll have a better chance at building some of the real monster bridges. The other part is that it's so darned fiddly sometimes! Like the only one level, where in my solution I had to allow the effect of gravity to tip the drawbridge parts enough, but a tiny bit too much and they would collapse. I've been having a lot of trouble implementing ideas, and this is at least partly not understanding the physics model in the game. ![]() It's very technical and hard for me to understand. The forum list is so long I missed that post.
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